Hey, this is Paul with an interlude message.
Time for important news regarding Freakangels: There will be (in fact, already has been) a new colourist!
This might get confusing, since Alana is already helping me with the colouring, and I imagine most people are asking what exactly the new colourist is going to be doing, so I’m going to take the opportunity provided by the interlude to walk you all through how Freakangels is made, and who is now working on which parts.
Here’s how the process works:
1 – LINEWORK
The lines are drawn in pencil (a 0.5 HB mechanical pencil to be exact) over a rough image that is drawn on the computer using a tablet, and printed out in very pale magenta. Before starting the rough, I’ll look up or take photographic reference for real-life locations or tricky poses, and sometimes when I’m dealing with recurring complex machinery, or very large scenes I’ll build a 3D model in 3D Studio Max, with some crudely posed figures to get the scale right. This normally depends upon how pressed for time I am, so when you see a panel of Freakangels it could either be completely from imagination, heavily referenced, or mainly built in 3D, but there’s no single method I stick with. For an example, the recent factory scenes were built in CG first, whereas the earlier scenes showing Caz’s solar panels were mostly drawn from imagination with some photo reference for individual poses or objects. The example panel was drawn without any kind of reference.